I am a Game Developer with 8+ years of Unity experience, focused on creating core gameplay systems.
I specialize in designing and integrating AI and NPC behaviors that bring worlds to life.
University Projects
Game Jams

Where the Cookies At
NPC Programmer, UI Programmer – Unity
Where the Cookies At? is a stealth game made for Brackeys Game Jam 2025.2, where the player sneaks cookies while avoiding the patrolling mother NPC. I designed and implemented the NPC behavior and added UI feedback for cookie interactions.
- Engine: Unity 6.2
- Team Size: 5
- Duration: 1 week

Past Self
Core Loop & Level Scripting, Key & Inventory Systems, Sound Implementation – Unity
Past Self is a time-loop puzzle-platformer created for the GMTK Game Jam 2025, where short runs replay as past selves, letting players cooperate with their previous actions to press buttons, open doors, and collect keys to reach the exit.
- Engine: Unity 6.2
- Team Size: 3
- Duration: 4 days
Game Prototypes
Procedural Leg Animation
Procedural Animation Programmer – Unity
A fully procedural stepping system built in Unity 6 for insect or robot-like legs, where legs are split into two groups (A/B) and step dynamically based on priority scores relative to target distance, achieving natural movement with no baked animations.
- Engine: Unity
- Team Size: 1 (myself)
- Duration: span of 3 months