Past Self – Main

Past Self

GMTK Game Jam 2025 – Project Breakdown

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  • Platform: PC
  • Engine: Unity 6.2
  • Team Size: 3
  • Duration: 4 days (Jam)
  • Itch.io Page

Team

The team consisted of 3 members:

  • 2 Developers
  • 1 Level Designer

Brief

Past Self is a time‑loop puzzle‑platformer created for the GMTK Game Jam 2025. Each run lasts only a few seconds; when the timer ends, a ghost of your past self replays your actions, letting you cooperate with previous runs to open doors, press buttons, and collect keys to reach the exit.

Project Goals

Deliver a jam‑ready prototype that clearly communicates the time‑loop cooperation mechanic, with a short, polished flow: readable goals, tight timers, simple inventory/keys, and fast iteration on level design.


Primary responsibilities
  • Core Loop & Level Scripting
  • Key & Inventory Systems
  • UI & Settings (Music/SFX)
  • Music Composition & Integration
Other hats
  • Bug Fixing & Polish
  • Player Feel Tuning

Post Mortem

Short jams reward scope control and clear feedback. Tight timers plus readable doors/buttons made the loop click; a simple audio mix and options helped keep the experience cohesive under time pressure.

Key Features

1. Time‑Loop Cooperation

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Short runs (5–15s) create a recording; your past self repeats actions to hold buttons or open paths.

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Keys and doors form simple goals; cooperation with previous runs solves otherwise impossible routes.

My Contributions

1. UI Integration

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Main menu UI, with play, settings and quit buttons.

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Minimal UI with Music/SFX sliders.

2. Other stuff

  • Designed & implemented the key collection and inventory logic
  • Helped build and tune core player mechanics
  • Composed and integrated the background music
  • Fixed various game‑breaking bugs and added polish